![]() All other worlds should work on research while producing cash. On this world you will spam and buy all your fleets. This is usually your capital + your first colony, but sometimes you find great candidate early game. Define your ship-spamming 1-2 worlds with the most production possible and build everything related to ship-building and buyout costs there.In general new colonies are useless, don’t waste resources on them too much. This is why you need lots of cash – so you can jumpstart your colonies. Early game I tend to buy the automated factory in new colony, and build the food one, because I need these colonies to become useful faster. Planet management – there are different schools of thinking whether you should go food or production first.Backed by a few frigates, star base can hold it’s own against early AI, but not for long. This is the only defense you will have against aggressive AI. Fortify your settled systems on chokepoints leading to AI with military bases asap.By that same logic, trade everything you can to AI for cash.You don’t care if new pop is going to strike if he goes into colony ship, and cash is extremely important at every stage of the game. Turn 1 open your empire overview and raise your tax until your pops go into strike, then pull it back a bit.You need those early frigates at key points to catch pirate ships and bomb their nests for sweet loot. You will be dead meat if you cannot hold what you settled.Frigates help you secure your desired borders by blocking hyperlanes, Constructors follow your colony ships to build military bases on chokepoints and gas giant /research station farming. My usual opener is 2 frigates into Construction ship into Colony ships spam until my home planet cannot support it.And this is why Elerians will always be a master race.Understand who your neighbors are, which systems you can take over quickly, and where to stay away. Scout those juicy Terran/Gaia planets and settle them before your opponents do. As in any 4X game, reconnaissance is key.That being said, I consider UCP and 5X-Lite to be the two mandatory mods, since they fix a lot in the base game, missed by developers. My advice is not to install too much Workshop content and try the core game first to get a feel of it. ![]() Just a collection of tips and tricks to get you started with the game! Master of Orion Tips & Tricks ![]()
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